- cross-posted to:
- pcgaming@zerobytes.monster
- games@lemmit.online
- cross-posted to:
- pcgaming@zerobytes.monster
- games@lemmit.online
Lol. After all these years they’re thinking of rolling back the 5v5 changes. To quote someone from Reddit:
PVE was dropped, heroes are free again, and now 6v6 is back. Blizzard spent the last couple of years turning overwatch 2 back into Overwatch 1.
Edit: See also the developer’s blog post about this, which goes into great detail explaining their decisions over the year and how we got here. Really worth a read if you are (or were) an OW player.
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
What you are suggesting is the issue is what they have been trying to ‘fix’, but it goes completely against what Overwatch is and what made it great to begin with. It’s not about 1v1s, it’s a team game and they have attempted to devolve it into a 1v1 game where you just happen to have 4 other teammates.
A damage hero should absolutely win 1v1 vs a support hero everytime and it shouldn’t even be close.
It’s fine if you enjoy the solo play style more, but it’s just not what Overwatch is about and why the majority of the original Overwatch playerbase quit.
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.
This isn’t TF2 though is it, the games were designed differently and achieved different things. If TF2 is the game you want, why not play that? Overwatch had it’s own identity, one the devs have slowly stripped away.
I agree with you, but many players get deeply offended when a dps gets beaten by a sup