- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
- cross-posted to:
- games@sh.itjust.works
- games@lemmit.online
Whatever Apple paid must’ve been worth it to go through with this.
Whatever Apple paid must’ve been worth it to go through with this.
That’s revenue, and not profit. If they funded the port themselves, and didn’t take Apple money, this would absolutely be a huge loss. It also serves as a reminder that phones just aren’t the right platform for games like this.
Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane. That kind of cash will barely fund a senior engineer for a month once you’ve paid out overheads as well.
If they’re planning to have some kind of phone tie-in to the next Resi game, then maybe it might have made sense to work the compatibility issues out. An app that runs on your phone that makes it “your phone in game”, so you can receive texts from the president’s daughter while shooting some definitely-not-Spaniards on your Playstation, bit of an augmented-reality thing. Could be a laugh to have your phone be in control of a drone so that you can see round corners, while juggling the other things you’re doing? But probably mostly so that you can get dinged for microtransactions.
That’s actually a really good idea.
Port a functional blockbuster to iOS to ensure the engine works. And now you have teams experienced in the engine to build shitty mobile games.