simple@lemm.ee to Games@lemmy.worldEnglish · 4 months agoIntroducing PCSX2 2.0!pcsx2.netexternal-linkmessage-square8fedilinkarrow-up1112arrow-down11 cross-posted to: linux@zerobytes.monsteropensource@jlai.lupcgaming@lemmy.capcgaming@zerobytes.monsteropensource@programming.devgamepreservation@preserve.gamesgames@sh.itjust.worksgames@lemmit.online
arrow-up1111arrow-down1external-linkIntroducing PCSX2 2.0!pcsx2.netsimple@lemm.ee to Games@lemmy.worldEnglish · 4 months agomessage-square8fedilink cross-posted to: linux@zerobytes.monsteropensource@jlai.lupcgaming@lemmy.capcgaming@zerobytes.monsteropensource@programming.devgamepreservation@preserve.gamesgames@sh.itjust.worksgames@lemmit.online
minus-squaredinckel@lemmy.worldlinkfedilinkEnglisharrow-up17·4 months agoThat’s a loaded list. I’m very excited about the changes to plugins. Those have always felt a little unfinished, and specifically when it came to controller bindings, it was a pain in the ass. The usage of SDL should improve that massively
minus-squareMkengine@feddit.delinkfedilinkEnglisharrow-up1·4 months agoI hope I can now play all buzz games, some of them had the problem that the blue button was continuously pressed and you couldn’t play the game.
That’s a loaded list. I’m very excited about the changes to plugins. Those have always felt a little unfinished, and specifically when it came to controller bindings, it was a pain in the ass. The usage of SDL should improve that massively
I hope I can now play all buzz games, some of them had the problem that the blue button was continuously pressed and you couldn’t play the game.