Everyone loves a good visualisation, share any visualisations that you have created here.
I know I’m late, but I’d thought, I’d share some of my day 12 visualizations I wanted to see.
Here’s my shapes with symmetries:

Here’s some of the solutions found in a greedy manner:





The visuals are terminal based, for simple cells I used two spaces with colored background and for solutions I also used braille symbols to better delineate distinctions between cells.
Apart from day 4 not much to visualise so far this year :/
Yeah, Im hoping it picks up. No mazes yet :(
Day 7 - Colourised, single image.

That’s day 7, right?
Its all a blur…
Video of each path (for the short example, dont think i can do the long one) https://youtube.com/shorts/jLpiUOSIiNw
Colorised video: https://youtube.com/shorts/H_Fmf1rupGg
Colorised, but filling in from least photons to most: https://youtube.com/shorts/McM1yIn5UCw
If took more code to animate this than it did to solve the problem…
Looks very nice for the test data:

And…okay…for the live data:

Its very festive :)
That certainly doesn’t reflect my mood today.
I like the coloring, really cool!
Thanks, 'Tis the season.
Day 7 (zoom to full screen): https://lgbt.earth/i/web/post/903381501524320591
I can probably improve this a lot, but I was afraid I’ll be too lazy after getting this far, so posting as is. Still, lmk if you have any suggestions :)
In 16-bit real mode assembly, as a hybrid DOS .COM program and BIOS-bootable disk image. With bonus palette animations! I had the hybrid thing going on before (see the repo), but this is the first time getting something animated.
Repo | day07.com (12 KB) | full video
That’s awesome, is it just random paths?
Well it uses the input of course but I found that if you make it truly random, the lines mostly go down in a straight line, all bunching up in the middle, which isn’t very pleasing. So now the beams have a “current direction” which has a 25% of flipping at every splitter
I used a u8, one bit per level to do mine, but because not all bits correspond to a splitter, it ends up duplicating a lot of the paths. Which is why I made the lowest bit at the top, so it flip-flops a lot, giving the appearance of multiple different paths :D
If I understand correctly, your visualization shows up to to 256 unique paths then?
In this one, every time the beam passes a splitter, the other side is put on a queue, so eventually all possible paths are traced, breadth first. Initially I worked through the options recursively, but that depth-first filling out was boring to look at.
Thats cool! What are the colours meant to signify?
Christmas, I guess :) (I just pick a random colour each time a roll is removed)
Day 8: https://youtu.be/QiezRG4jiUM

Getting pretty close to having written my own game renderer, only slower and worse :D
https://youtube.com/shorts/5V9vdWtuRAQ <- Rotation, super proud of this one
Apparently this is wrong. Not sure what I’m missing here.

First time I’ve seen a visualisation before solve :D
I took one look at pt2 and noped out, its a later problem I think…
Correction, turns out doing it entirely in Excel was the answer for me. The points I found were correct, but the area calculation in my code was wrong.
I had to visualize it before I could even attempt to solve it. Still did it mostly intuitively based on the visualization.
Squeezing all spaces out of the grid (and plotting at right-angles to the other visualisation here) gives this evil shape, which will doubtless haunt my dreams tonight.

I made a quick visualisation of my input for day 9 with matplotlib. Still haven’t solved part 2 though.

The graph of Day 11, created with very little effort using the
dotutility of graphviz. Because of a stupid parsing error I ended up with a cyclic graph, so this visualization helped in debugging.





