My dream is a fallout game set in New Orleans, but made by Obsidian.
Give them permission to have greenery in the game as you run around a massively overgrown swamp (there’s some lore from unpublished games about an over-abundance of GECK testing in the area,)
Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.
We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.
My dream enemy would be a splinter group of Caesar’s legion and remnants of the Enclave.
As for music, dig deep into New Orleans history. There’s more than enough to put together a kick-ass soundtrack.
Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.
Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.
Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.
Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.
I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.
Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.
So I have high hopes for Outer Worlds 2 being incredible.
My dream is a fallout game set in New Orleans, but made by Obsidian.
Give them permission to have greenery in the game as you run around a massively overgrown swamp (there’s some lore from unpublished games about an over-abundance of GECK testing in the area,)
Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.
We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.
My dream enemy would be a splinter group of Caesar’s legion and remnants of the Enclave.
As for music, dig deep into New Orleans history. There’s more than enough to put together a kick-ass soundtrack.
Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.
Source here, which expands further:
Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.
After the mess that was Outer Worlds, I hope Obsidian finds itself.
I really enjoyed Outer Worlds, what was your complaint about it?
Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.
I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.
Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.
So I have high hopes for Outer Worlds 2 being incredible.
Different people, different tastes I guess but in what sense is Outer Worlds a mess?
Wasn’t there a fallout 3 DLC set in the Bayou?
Point Lookout was in a swamp on the coast of Maryland.
Western bay coast of MD
Right yeah. I could’ve sworn there was some depiction of it in one of the games but I’m pretty sure I’m just remembering wrong.