I didn’t even buy them at 60. This would change nothing for me except further cement my patient gaming lifestyle.
They can make them more than $70USD and I’ll just keep waiting for a sale. I haven’t bought one at $70 yet, I’m certainly not going to pay even more.
I haven’t bought a game for more than $30 in over a decade.
And that was a nostalgia purchase.
Increasing the price just makes me want to go sailing.
They can do that, but I’m not paying.
Have you tried spending less on making them?
Maybe he should start by paying himself no bonus and cut his own salary, seeing that the company is in a nosedive position when he’s in charge.
Back in 1996 AAA games sold for $60 to $75. If we take the lowest price of $60 and adjust it for inflation, that would be $119 today. Computer games today are unrealistically cheap. And if you look at how much more effort goes into development, they’re pretty much free.
Back in 1996, the average computer cost $2-6k adjusted for inflation. Now they are also much more difficult and complex to make, are much more powerful, and cost less.
Yes, a bunch of effort has gone into development, but that development doesn’t disappear after the game is done. And now we have free, open source game engines that can be filled with assets made in free, open source 3d modeling software, using free, open source high level programming languages. A little bit of learning and the average person could make an early 2000s video game solo in a couple of weeks.
I think there is a bigger market for them now though. What was the most popular video game in the 90s and how many copies sold vs the biggest games now? And now with steam and other sevices you don’t even have to manufacture as many discs. Even freemium mobile games are making billions in revenue.
There’s a bigger market now for many products, but their prices are usually keeping up with inflation.
looks up
shakes head
goes back to Balatro
Lol I pirated a game the other day just because the company was charging full price for a remaster.
Beyond £55? They cost £55 now?!
That’s a significant portion of the cost of a brand new console! That’s two weeks worth of electricity for my house! That’s 6 months worth of my mobile phone service! Jesus wept.
I’m not paying more than £40 for a video game, and at that price it had better be a GREAT game.
I mostly wait until they’re in the £20-30 range anyway, even if that means waiting for sales. I’m not in a rush, I’ve got plenty of other games I can play in the mean time after all.
Your mobile service is incredibly cheap
Not OP, but also from the UK. I pay £8 per month for 5 gigs of internet traffic and unlimited everything else. Last month I used less than 1 gig… I can probably switch to a £6 tariff with just 2 gigs, but I use closer to 5 from time to time and don’t want to switch back and forth all the time. For £25 I can get unlimited traffic.
Games from last year will still be less than half of that though, right?
Sekiro still sell for 60 dollar. The industry figured out they can use scarcity in a form of limited time discount to encourage customer to make purchase, so there’s no need to lower the base price forever.
Wait. Wasn’t the whole point of competition to bring prices down?
Plus you’d think that with distribution costs, shelving costs, CD stamping costs and printing manuals, they’d already be cutting our costs… but it’s not about us.
That “did” cut our costs. Like the first year. The next year that’d be a net increase of 0%, and you can’t have numbers not go up every year
@nanoUFO I’m still not used to new games costing $70 USD yet since I buy most of my games used. In my head, $70 games are still the “Deluxe Editions”. If someone released a $100 game, I’d probably think of it as the “Super Deluxe Edition” and wait for it to be $60.