They don’t have a monopoly. They just have the best platform. It offers a lot of quality of life features along with the games and rarely causes issues. I can’t even recall them ever doing anything anticompetitive. There are other platforms available to purchase from if you don’t like steam. GoG for instance. Or Epic if you want to support assholes.
You don’t say.
Yo guys it’s my cake day! happy birthday me!!!
wish that would be true, then all thess games would be not windows exclusive anymore. And i could like get like an linux game console to play fortnite.
In general, I’m not a fan of steam. I know i know, I’m saying this in THE steam community.
Steam is DRM, its terrible drm that can be bypassed with an easily downloaded crack tool, but drm nonetheless.
If a game I want is on GOG I will gladly get it there over buying it on steam.
the only reason i favor steam over gog is their stellar linux support
Not all Steam games use it as DRM. Many Steam games you can simply launch the executable without Steam installed and it will work.
Still, GOG is much better on that front.
But even games I buy on GOG, I often launch through Steam to take advantage of tools like Proton and Steam Input. Steam’s dominance stems from unwavering commitment to building a good user experience, and I’m not ashamed to reward that with my wallet vote.
Well yeah.
They spent the better part of two decades paying big publishers and sucking their cock and balls.
And G*mers have been cheering on the whoring out of PC gaming.
Valve: Has reasonably priced games on sale frequently
Makes the Steam Deck
Actively supports Linux, both for VR and regular gaming
Has the best customer service out of any competitor
Has the best store experience out of any competitor
I mean…it’s not surprising that they’re a monopoly, but that doesn’t make them a bad one.
Who makes the games? 🤔
Valve has made games. Damn good ones at that.
You know HALF-LIFE Counter Strike Portal Team Fortress 2
and are the makers of the source engine powering Titanfall 1, 2, Apex and a lot more
Oh yeah when did those come out and how much of Valve’s revenue do they account for lol?
Why isn’t their cut mentioned? This seems like the most important information.
The owner of the marketplace has the right to charge merchants who sell their goods in a safe place provided by the owner, especially when the market itself is delivering and garunteeing the product works.
So yeah, Valve takes more than other companies, but unlike say Epic Games valve is actually making sure the devs deliver a working product.
… Am I still on lemmy?
The whole thread is a corporate talk andAppleSteam fan mix. Your first paragraph…We’re discussing a monopoly, and all I am reading is how good a product they’re making.
Shouldn’t the discussion also be about their costs, margins?
Is the market difficult to enter by its nature? How much would the users and developers benefit from more competition?And I still dont know their cut.
Benevolent Dictatorship?
More of an elected monarchy really…
All hail king Gabe!
I fear for the day GabeN has to pass on the torch 😖
antitrust for thee but not for me
People misunderstand the issue with monopolies. Monopolies, by themselvs, are non-issues. It’s what they do in their position of monopoly that can be illegal, through anti-competitive behavior. Steam does none of that BS
This. So much this. Monopolies are often evidence of an unhealthy/stagnating market, but they’re more symptom than cause. Trusts/cartels, price-fixing, and anticompetitive behavior are the actual abuses of market power, and are much more problematic.
I’m not going to claim that Valve is perfect (they’re not, e.g. see issues regarding DRM) and I’d love to have more choices about where I buy my games, but I can’t think of any instance of them abusing their position in the market to prevent new entrants or claim an unfair advantage. From what I’ve seen, they appear to be a very fair and honorable competitor in the space. However, if anyone is aware any examples to the contrary, I’d love to hear about it and update my opinions.
I’ve been seeing a fair amount of discourse lately that Gabe Newell might be the only reason why Steam is a benevolent monopoly, and it’s why I only buy games on Steam when there’s no other option, when they’re not otherwise available on GOG and Itch.io.
Because Steam says for now that they’ll have a failsafe in place to make our games playable even if the company goes under. Steam doesn’t nickel and dime people, for now. Steam is doing important work for Linux, for now. Our profiles are fun and customizable like the internet used to be, for now. Steam’s DRM is so light it hardly exists, for now. But what’s going to happen to our huge libraries when Gabe retires or dies?
I hate that I even have to think this way, but I for one don’t want to have all my eggs in one basket, especially when the competitors’ policies are doing more to protect users right now.
Yeah.
I have enjoyed many happy years with steam and for now things are still okay, with Gabe keeping the enshittification at bay. They’ve done great things for the industry, and have my respect for that.
Yet we can’t simply trust the platform will remain as benevolent as it always has been.
If history tells us anything, it’s that nothing remains the same forever.
I love Steam, but I don’t like how their rules seems to biased against Japanese games.
There are plenty of JP games outright refused by Steam despite have zero have adult content, and perfectly fine on being released on GOG or other digital platform.
Especially with visual novels and games with psychology theme.
That’s a nightmare minefield you’re insisting on as the meaning of art can be skewed. Does the Triumph of Will count as a film or a propaganda film? Does the Wolf Warrior series count as propaganda? Steam probably doesn’t want to be dragged into another legal issues like in Australia so that’s the choice they’ve made.
And it’s not like you cannot get it anywhere else. There are plenty of other places like GOG as you said or Dlsite or others I wouldn’t mention.
Idle speculation: maybe it has to do w/ the nightmare of their copy write/distribution laws. For instance Sony (yuck) has contracted Japanese VAs for dialogue in certain games(helldivers 2) but won’t allow anyone outside Japan to even purchase the option.
I’m curious what the Japanese devs think might be the problem with Steam in this case. I know dlsite has been the main place for trying to sell their own indie stuff
I remember several conversation on Twitter from Japanese dev. They already consider Steam as monopoly, especially as Japanese PC game scene itself has already several competing store, from DMM, DLsite, Getchu, Melonbooks, Booth.pm, and so on.
Well, since I use Linux, Steam is the only platform that cares about my money. The competition chose not to support my system.
Heroic Launcher works for GOG, Epic and Prime games.
Yes but that is a third party solution to those platforms refusing to support Linux. Good on the people developing Heroic, but Steam has native support.
Boo fucking hoo. Market can try and compete instead of using shady ways to agitate players to join their subpar service.
Nobody hates on Steam being a monopoly. Devs should thank Valve that their policy decreases piracy drastically.
If all monopolies would be like Steam, we would have no arguments against monopolies.
Nobody hates on Steam being a monopoly
That’s the problem imho. Right now they are “benevolent monopoly” for most of it’s users, except:
- currency conversions (famously Poland has the highest game prices on Steam in the world because Steam does not want to update the currency rates).
- innovation (Steam does not innovate Steam, they r&d othe products)
- accessibility (no way to make fonts bigger) (Those are my issues with it, there’s definitely more)
We know since at least 70’s, that when a company hits 4% market share, it stops innovating and competing with other companies, because buying the competition out and increasing the market share is safer and higher return (every 5% increase was 10% increase in profit, because they have to compete less).
- innovation (Steam does not innovate Steam, they r&d othe products)
But do they not?
Proton is a clear innovation they’ve implemented into their store front.
They have new lab experiments every so often, currently there’s a release calendar.
Family sharing.
Game recording.For some of those you could argue it’s an already existing concept, but even so. The implementation is certainly novel. And they are certainly continuing to improve a store front unmatched in features by any other.
Steam is naturally the only platform gamers care about because they’re the only platform that acturally targers gamers, all other platforms target devs (except GOG who targets gamers that specifically want offline copies without DRM)
all other platforms target
devsshareholders
Steam has a monopoly: yes. Steam, like apple, takes a cut from all payments in the store, and micro transactions. Considering how Steam is a company, and could just be evil, and bad, like Google, it’s:
-Contributions and implementation of the opensource software Proton-Ge, which lets me just download a windows game and play it, off steam, and is also available, free & opensource on other platforms like Lutris. -Regular deals which make it the best place to buy games, if you choose to do so. -Steamdeck
Make it a (mostly) positive force, imho. However, a billion dollar company being able to do discounts below any small game distribution companies, is bad.
Remind people that a monopoly isn’t illegal. Abusing a monopoly to prevent competition and using a monopoly as a means to create unfair market conditions in other categories - Windows and web browsers in the past or Apple’s monopoly on iOS software distribution.
Consoles are even more restrictive than an iPhone is still in the US and was in the EU. Complain about Steam all these devs and people want, unless it can be proven that Valve is using their market share to stop other companies from competing well, it’s a moot point calling them a monopoly. That Wolfire lawsuit when I read the initial court filings they put out was a joke. It was citing Twitter posts and blogspam articles citing anonymous forum posts
Steam was not the first PC digital distribution store. It wasn’t even great until like 2006/2007. In the early days Impulse could have been competitive but Stardock sold it to GameStop who in dumb move of the last 2 decades did nothing with it. Desura did not improve. GFWL was terrible. Windows Store used to have issues with making storage unreclaimable without a reformat of the drive. Direct2Drive never improved. GamersGate just stayed a key seller. GoG was never going to grow without regular day one games which wasn’t going to be competitive as DRM free. Humble Store stayed a key seller.
Amazon and Epic’s idea was to just give away games. Ubisoft and EA stores barely even had games they didn’t publish. So sparse I bet they didn’t have self publishing tools. Those 2 puzzlingly regularly had issues maintaining login sessions persisting over time. PC gaming is dieing was the mainstream meme until like 2015. Epic on Android doesn’t even have a library of owned games view and it’s been almost a year since that released.
Valve didn’t make Amazon, Microsoft, Epic, EA, Ubisoft, Stardock+GameStop, Direct2Drive, … all under invest and/or mismanage their PC game store platform efforts. It’s not up to Valve to stop making the platform more appealing. EGS is 7 years old. Those other companies have been doing PC game stores for much longer. I remember buying and downloading PC games from Amazon before Prime gaming. It was just like Direct2Drive. Since 2004 Direct2Drive was always a storefront for any publishers game whereas Steam didn’t start listing 3rd party games until 2005.
If any service was comparable to like end of 2013 Steam, that would easily be second best store platform. Instead every store is like 2010 Steam with nicer animations, bigger buttons.
It’s not Sony and Nintendo’s fault that since the Kinect on the 360, Microsoft hasn’t been able to manage their studios to be competitive with Nintendo and Sony studios
Absofuckinglutely. Being a monopoly happens when your product is just that good. What you do when you are a monopoly, that’s a different matter. And Valve is doing OK so far, yeah, not perfect, but that’s how these things go.
Does this mean Steam is guaranteed to always be equally good? No.
Does this mean Steam is an evil monopoly right now? No. At the moment they are just a monopoly as people prefer them over the competition.
100% agree to everything. Steam is monopoly. But they implement policies for gamers in mind, not money. If anything, devs should praise Steam for decreasing gaming piracy. Things that Valve do for gamers is incomparable to whatever EA, Ubi, Epic do.
But they implement policies for gamers in mind, not money
- sucky currency conversion rates they refuse to update
- they take 30% cut
- they are banning games on behest of Mastercard and Visa
So, no. It’s enshittification.
sucky currency conversion rates they refuse to update
This goes one way or another, some countries benefit from the unchanging conversions
they take 30% cut
I don’t know how expensive it is to run Steam, and they certainly could afford to lower their cut with how much infinite money they have, but with how much Steam offers to developers and the potential cost of bandwidth, it doesn’t really seem that bad?
they are banning games on behest of Mastercard and Visa
The alternative is to be cut-off from those payment processors and only take money through some other means
That’s the problem of the monopoly (or large dominant market share) - Steam doesn’t have to compete for us with anyone.
they are banning games on behest of Mastercard and Visa
They literally have no choice, this was under threat of being essentially cut off any banking system. It’s fucked up, no questions about it, but it’s a societal problem that needs to be addressed legally, as any single company is powerless against that. Even Apple would not survive being banned by visa & MC














