I lived bitch.

Don’t fuck around with hares yall

    • AliasVortex@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 months ago

      Speaking as someone who spends a lot of time poking around the RimWorld codebase, it’s mostly because the game’s UI tends to round things to pretty then up for the player. Under the hood, infections are usually some ugly decimal number (like .9956424) that visually round up, it isn’t until that number is fully at/ about 1 that the death by infection mechanism is triggered.

    • Godric@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 months ago

      Yeah, it’s very lucky when infection hits 100 while Immunity is at 99.7, it’s much safer to amputate or stick them in cryo while you trade or kill for glitterworld meds

      • howler@lemmy.zip
        link
        fedilink
        English
        arrow-up
        5
        ·
        6 months ago

        And if the doctor butchers the amputation, the pawn gets to keep the limb and now suddenly it’s infection free!

        • Godric@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          6 months ago

          !!! Is that actually how it works? Time to make my 0 med miner/constructor a doc and force them to try surgery on a human instead of a rock

          • howler@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 months ago

            Maybe there’s some luck involved or something, but twice I have done it, twice I saved the pawn (only for them to die soon after in horrible ways, like hamsters do)