I’m doing the GBA Jam 2024, so it’s for the Gameboy Advance. There is a manager library called Butano that’s made the process easier, which could be an engine in a really loose definition. It mostly handles C/C++ types and generating header files for assets.
Besides Butano, I’m just writing all the other things that engines like Unity/Unreal usually manage as part of the project. A 2D top down adventure game is a good first intro because there’s not a lot that you need a dedicated engine for, and it’s actually been a breeze compared to trying to make something in the Unity editor.
Sounds cool! What are you using instead of an engine?
I’m doing the GBA Jam 2024, so it’s for the Gameboy Advance. There is a manager library called Butano that’s made the process easier, which could be an engine in a really loose definition. It mostly handles C/C++ types and generating header files for assets.
Besides Butano, I’m just writing all the other things that engines like Unity/Unreal usually manage as part of the project. A 2D top down adventure game is a good first intro because there’s not a lot that you need a dedicated engine for, and it’s actually been a breeze compared to trying to make something in the Unity editor.