Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Horn | 1 | ATK+ DEF+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
2 | ATK++ DEF++ | Talent upgrade: When this unit is on the field, Defender Operators gain more ATK | |
3 | ATK+++ DEF+++ | Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK | |
Firewhistle | 1 | ATK+ DEF+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
2 | ATK++ DEF++ | Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy | |
3 | ATK+++ DEF+++ | Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy | |
Ashlock | 1 | HP+ ATK+ | Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110% |
2 | HP++ ATK++ | Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead | |
3 | HP+++ ATK+++ | Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further | |
Ebenholz | 1 | ATK+ RES+ | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt |
2 | ATK++ RES++ | Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK | |
3 | ATK+++ RES+++ | Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK | |
Delphine | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks |
2 | HP++ ATK++ | Talent upgrade: When attacking enemies above 80% HP, damage is further increased | |
3 | HP+++ ATK+++ | Talent upgrade: When attacking enemies above 80% HP, damage is even further increased | |
Verdant | 1 | HP+ ATK+ | Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original |
2 | HP++ ATK++ | Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has increased RES | |
3 | HP+++ ATK+++ | Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has further increased RES | |
Fiammetta | 1 | ATK+ DEF+ | Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies |
2 | ATK++ DEF++ | Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP | |
3 | ATK+++ DEF+++ | Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP |
Notes:
- Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%.
- Verdant base Talent: <Substitute> regenerates 3.5% HP per second
Fortress mod is disappointing, especially for Ashlock.
Eben getting Necrosis Damage is unexpected. HG will really give him everything thing except Res pen huh.
Verdant having HP regen sounds good, Bena gonna have a new buddy to enact senator armstrong memes with.
Fiammetta’s first effect is bad, unless the cut off point is above 80% then you’ll still need a medic on her which make the cut off point pointless. If its above 50% then its a a ok effect for niche knight players.
Pretty weak batch and really small too