SeaJ@lemm.ee to Technology@lemmy.worldEnglish · 8 months agoNearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and morewww.tomshardware.comexternal-linkmessage-square172fedilinkarrow-up11.34Karrow-down18cross-posted to: hackernews@lemmy.smeargle.fansgames@sh.itjust.workstechnology@lemmit.online
arrow-up11.33Karrow-down1external-linkNearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and morewww.tomshardware.comSeaJ@lemm.ee to Technology@lemmy.worldEnglish · 8 months agomessage-square172fedilinkcross-posted to: hackernews@lemmy.smeargle.fansgames@sh.itjust.workstechnology@lemmit.online
minus-squareSakychu@lemmy.worldlinkfedilinkEnglisharrow-up3·8 months agoOhhh sorry, I was confused by the recent decompiling of Zelda MM. I didn’t realized it wasn’t referring to it…
minus-squareelvith@feddit.delinkfedilinkEnglisharrow-up4·7 months agoIt’s referring to both. The recompiler links to the Zelda project and basically tells you “if you want to haven an example how to.proceed/what to implement yourself after the recompilation finished, you can use the Zelda project as an example”.
Ohhh sorry, I was confused by the recent decompiling of Zelda MM.
I didn’t realized it wasn’t referring to it…
It’s referring to both. The recompiler links to the Zelda project and basically tells you “if you want to haven an example how to.proceed/what to implement yourself after the recompilation finished, you can use the Zelda project as an example”.