• Derin@lemmy.beru.co
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    7 months ago

    Other than the slightly similar camera angle - and emphasis on slight: those games have very different styles of camera - those are completely distinct games.

    I get the idea that you’re not a fan of those titles for their design choices which led to mainstream success, but holy crap give them an iota of credit.

    • RightHandOfIkaros@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      6
      ·
      7 months ago

      They’re not dissimilar. Each of them before maybe 2016 had very different styles of camera and gameplay. Most notably, Resident Evil played nothing like God of War. They looked completely different and shared no similarity other than basic features such as being a video game, or requiring player input to move the player avatar. But now, they have the same camera, their control schemes are largely the same, and they both heavily focus on action and spectacle.

      My point is that mainstream wants basically everything to be the same. Same controls, same camera, same graphic style. It’s why an RTS could never work for mainstream. You can’t have an RTS that gives you effective control without a top-down camera. You can’t have an RTS that has action combat without slowing the game pace down to a literal crawl.