Patreon: https://www.patreon.com/ahoy00:00 Introduction00:50 How was DOOM originally described?02:20 DOOM clones04:33 Quake Killers6:06 A hypothetical questi...
…ye gads, something about the low-framerate EGA + flat topology in catacombs 3D gave me ferocious motion sickness at the time; never had that problem with ultima underworld…
The projection’s also wrong. Things in the background move faster when you turn. Essentially it’s a third-person camera with an invisible protagonist. The camera swings around behind you, and stuff appears and disappears when it shouldn’t.
Weirdly, another game did the opposite. Die Hard by Dynamix (not the other hundred licensed titles with the same name) is a third-person shooter with very dungeon-crawler movement but smooth turning animation. Unfortunately that animation shows your character occupying the space in front of you. So you don’t turn, you sort of shuffle around a little circle.
Except what’s really happening is that it’s a first-person perspective, and John McClane is your gun.
…ye gads, something about the low-framerate EGA + flat topology in catacombs 3D gave me ferocious motion sickness at the time; never had that problem with ultima underworld…
The projection’s also wrong. Things in the background move faster when you turn. Essentially it’s a third-person camera with an invisible protagonist. The camera swings around behind you, and stuff appears and disappears when it shouldn’t.
Weirdly, another game did the opposite. Die Hard by Dynamix (not the other hundred licensed titles with the same name) is a third-person shooter with very dungeon-crawler movement but smooth turning animation. Unfortunately that animation shows your character occupying the space in front of you. So you don’t turn, you sort of shuffle around a little circle.
Except what’s really happening is that it’s a first-person perspective, and John McClane is your gun.
…ah, that explains it!..no other EGA games affected me the same way…