nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months ago[PyottDesign] Ultimate FPS Controller Design and Buildwww.youtube.comexternal-linkmessage-square16fedilinkarrow-up187arrow-down16cross-posted to: gaming@zerobytes.monstergames@lemmy.worldgames@sh.itjust.works
arrow-up181arrow-down1external-link[PyottDesign] Ultimate FPS Controller Design and Buildwww.youtube.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square16fedilinkcross-posted to: gaming@zerobytes.monstergames@lemmy.worldgames@sh.itjust.works
minus-squareScrof@sopuli.xyzlinkfedilinkEnglisharrow-up13·8 months agoGood thinking with the trackball. Honestly when you get used to one of them bad boys it’s almost as good as a traditional mouse.
minus-squareCethin@lemmy.ziplinkfedilinkEnglisharrow-up1·7 months agoProbably also depending on the game. You can’t get as much travel out of it as a mouse on a large pad before resetting your position.
Good thinking with the trackball. Honestly when you get used to one of them bad boys it’s almost as good as a traditional mouse.
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Probably also depending on the game. You can’t get as much travel out of it as a mouse on a large pad before resetting your position.
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