• erogenouswarzone@lemmy.ml
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    1 year ago

    Come gather round the stump young’ns, and I’ll tell you a tale of when video games didn’t need to be connected to the Internet.

      • jabrd [he/him]@hexbear.net
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        1 year ago

        Damn this brings me back to a time period when DLC was first becoming popular and replacing expansion packs as a concept but it wasn’t a given that everyone had internet access yet so you could go down to gamestop and buy your $20 horse armor DLC for Oblivion

      • erogenouswarzone@lemmy.ml
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        1 year ago

        Well, back in 19 and dickaty-2 there was whisperings of a movie tie-in. The money spent, well I won’t bore you with that, wouldn’t mean much these days. But let’s say it was epic - do people still say that? Boy, they used to.

        Anyway, they rushed to production and built a million billion cartridges. Do you know what those are? These little black boxes that had the whole video game on these massive chips. Of course they were small in those days.

        So they send it to market and it doesn’t work. So then nobody bought it. And did you know, they buried all those cartridges way out in the desert some where, and that’s where the aurora borealis comes from - the sky used all those chips to paint pretty pictures. And the video game industry began a bloodless vendetta that’s still around today, to make up for that blunder by making as much money as possible, even if the game’s not worth it.

    • Martytix@lemmy.world
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      1 year ago

      Daily goals the game gives you to achieve for extra XP. Usually something like win 3 online matches, heal 10 teammates, or capture 2 flags. Basic skinner box methods to get the player on the game every day.

    • TheCaconym [any]@hexbear.net
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      1 year ago

      From the name I assume they’re similar to the daily quests MMORPGs like wow assigned players back in the day ?

      That is, tasks to accomplish once per day to get some rewards; it’s a hook to increase the chance the players come back to the game

      Why what looks like a non-persistent-world online game would need it I have no idea mind you

    • Mars@beehaw.org
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      1 year ago

      Daily quests. Missions that you can repeat every day for some recompense. Maybe they are always the same, maybe you get a different selection from the pool each day.

      It’s MMO/Phone Game design that has bleed into every other games as a service to ensure engagement.

  • aesopjah@lemm.ee
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    1 year ago

    I loved vermintide, but this was the issue with it. Hard to convince people to play when they have to grind for hours to have their character be competent even if the player is super experienced. L4D2 for sure the GOAT