- cross-posted to:
- steamdeck@sopuli.xyz
- cross-posted to:
- steamdeck@sopuli.xyz
It’s rather interesting to me how nobody puts any value on the Deck trackpads in comparisons like these, and yet they are basically essential if you want the device to be able to play anything but console-optimized games / games that are built for gamepads first.
Playing something like Skyrim on one of the alternative portables can certainly be done, but being able to comfortably play games like Against the Storm, Anno, Civilization, Dwarf Fortress, Factorio, Homeworld, Northgard, OpenTTD, Stellaris, etc is where the Deck really shines and where all the “alternatives” fall completely flat.
Edit: Not to mention that trying to run Windows without any kind of direct mouse input is really painful, and all the “alternatives” keep doing exactly that.
I’m honestly surprised Valve hasn’t made an open source de-Valved SteamOS similar to what Google does with Chromium for these other devices. Valve likely isn’t making much from hardware sales alone, with most of the value for them coming from the Steam store being a mobile gaming storefront as well as moving users away from Windows where Microsoft is looking to compete with them. Getting competitors to run Linux distros with a user interface designed for mobile consoles would boost the amount of Linux gamers which would make Valve less dependent on their competitor Microsoft, make developers more keen to support Linux, and spurn further development for Linux gaming tools. These other manufacturers will without a doubt support Steam as a storefront since Steam is such a dominant force in the PC gaming market so users of these other devices would still be in Valve’s ecosystem
So, modest but capable hardware, and accessible pricing, enabled by scale and software sales. The modern handheld market might have had its roots in the revival of pocket PCs, but it’s by far at its strongest when it’s most console-like.
This is “the point” from the article, which is that we expect a portable handheld to provide an experience like a console portable handheld would, rather than a PC in a small form factor. My two cents is that I’ve found the Steam Deck’s “sleep” function to be very much like a console’s, and it’s not something that Windows does very well.
Yup. It works well enough if you know your gonna jump right back in, but god forbid you wait a couple hours it’ll be dead. I’ve just started to turn the whole thing off every time now. I wish there was a hibernation option.
They already took so much care to handle the suspend feature (they even support save syncing mid-game!). Solving the point you mentioned is the one thing that, in my view, would make it perfect.
The thing is that it’s technically possible to handle this use case… they could have programmed it so it goes into hibernation after X hours of being asleep (which could have been done by setting a wake up timer before the sleep state, the Linux kernel already allows it).
I wish some of the unofficial extensions implemented something like this, but I bet it’s not so simple to hook into the pre-sleeping / post-sleeping codepath without messing up too much with the system… plus the risk of potentially causing the device to enter some inescapable loop.
You may want to look into that… mine sleeps for a day or two at least typically.
Yeah, reminds me of the original Gameboy. Weak hardware, terrible screen, great battery life, awesome first-party support, stupidly robust. Sold a hundred million or so. Up against the Game Gear and Atari Lynx, which although basically miniature consoles, had an unquenchable hunger for batteries and crap games. Complete turkeys. All of Nintendo’s other, very successful, handhelds continue the same idea; yes, a Switch is really underpowered compared to the newest Playstation, but that’s not it’s niche.
Yes; you can pack more powerful hardware into the space that a Deck, or a Switch, or even your phone, takes up. But is the amount of fun you get from that device increased in reasonable proportion to its increased cost?