• dangblingus@lemmy.dbzer0.com
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    9 months ago

    In certain instances during gameplay, having a scrolling 16:9 perspective will ruin puzzles and progression that hinges on the discrete screens of the original world map.

    • caseyweederman@lemmy.ca
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      9 months ago

      You’re correct. From playing, I was pleased to see that secret rooms (specifically the bombable wall in Tail Cave hiding a room with a secret seashell) was thoughtfully obscured.
      It was interesting to see that Kaepora Gaebora fades out after a certain distance as opposed to flying in that direction forever, and I did occasionally notice the odd visual stutter when distant “rooms” repopulate with monsters.
      A lot of care went into this remake.

    • Lupec@lemm.ee
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      9 months ago

      Same. What really gets me with this one is that the assets look ripped straight out of the original for the most part, not sure why they didn’t go with the route of extracting them from supplied game files like most every other similar project I can think of. I can’t imagine it’d be due to technical limitations.

      I don’t think it’ll make it to the end of the day, but hey, at least they had the sense to keep it a secret until it was ready lol

      • caseyweederman@lemmy.ca
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        9 months ago

        I wonder if it pulls the assets after launch. What happens if you run it for the first time with no network connection?

        • Lupec@lemm.ee
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          9 months ago

          I just went to check and looks like it’s been pulled, so there’s our answer I guess

          Edit: Nevermind, it’s up. Probably a fluke on my end.

          Edit 2: Sure enough, I checked and the assets are right there in the zip file. Definitely not going to last long.

    • zib@kbin.social
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      9 months ago

      I’m sure the Nintendo lawyers are furiously working on the C&D as we speak.

      • Davel23@kbin.social
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        9 months ago

        Open/closed source has nothing to do with it. If this project is using Nintendo IP without permission (and I see no evidence this is a licensed product) Nintendo will definitely go after them.

        • BarrierWithAshes@kbin.social
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          9 months ago

          From what ive seen Nintendo’s only gone after projects when they’re too close to what their doing internally, like with AM2R or that 99 mario game. (also worth mentioning those werent open source projects)

          And I still haven’t seen Nintendo go after an open source project. They haven’t touched any of the sm64 decomp nor have they the Ocarina ones.

        • BarrierWithAshes@kbin.social
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          9 months ago

          I was wondering when someone would tag me about it lol. I was wrong. Damn shame too. I would’ve loved to see the Oracle games in that style.

          Hope someone continues it since the source was available. Just de-couple the assets from it and republish it as a launcher.

  • figjam@midwest.social
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    9 months ago

    There have been so many great fan remixes/remakes lately. Where can I go to find more before Nintendo does a nintendo?

  • Nima@lemmy.world
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    9 months ago

    it’s been taken down, but I’ve just been giving out the file to anyone who wants it. it’s only 24mb so I suggest spreading it as far and wide as possible.

    it’s really a hell of a lot of fun to play. and there are more improvements than just the widescreen world view.

    edit: I have just been sending it to people on discord. I could pop it on google drive and DM it to any who ask if you’d like.

  • caseyweederman@lemmy.ca
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    9 months ago

    I managed to get this working in Steam on Linux after struggling with the Heroic launcher. Heroic gave me the option to download the needed dotnet library but then didn’t actually download it, causing me some confusion.
    Steam and Protontricks got the job done. Very satisfying project.