The world of music production is dominated by Apple with Windows running a distant second. Thanks to DAWs like Reaper and open source plung-ins constantly being developed, music production on Linux doesn’t seem like such a crazy idea anymore.

  • astraeus@programming.dev
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    1 year ago

    Is there a community or database where people have tested different plugins on Linux either natively or with Wine to see if they can get things working?

  • It’s good to know amp sims and VSTs on Linux have come far! The drums still aren’t where I’d like them to be to switch and I’ve tried several times to get Steven Slate Drums and Superior Drummer working with a VST bridge in Ubuntu Studio, with no luck. Still sticking with Apple for now, but at least I finally have Windows out of my house.

    • Jo Miran@lemmy.mlOP
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      1 year ago

      I saw that Ableton Live 12 is going to support my old 2015 MBP, which is nice, but it would be so much nicer if we had a Wine/Proton equivalent project for Mac apps. M2 MBPs are nice but it’d be nicer if I could use PC hardware with Linux running Windows and Mac software. Native would be nicest but, baby steps.

  • Potajito@feddit.ch
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    1 year ago

    All my windows vst work great and with pretty much no configuration with yabridge. I think some heavy drm’ed vsts are a bit more problematic but most (all in my case) work.

  • Feyter@programming.dev
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    1 year ago

    Really? last time I checked Windows was the dominant player in professional music production but I guess trends can change very quickly.

    So there is no real reason preventing Linux to become the domint system at any time.

    • JGrffn@lemmy.ml
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      1 year ago

      Huh, last I checked, the professional standard was Mac, at least for recording instruments. From what I vaguely recall, Windows has a latency issue due to how they handle audio stream inputs. I went through these woes myself once while using my guitar & Amp through my computer to practice with headphones on and having the music playing on top. The latency just doesn’t allow you to concentrate on what you’re playing, it completely distracts you. You can get it lower by doing something, I don’t remember what, but that solution ends up introducing random new bugs such as certain audio streams suddenly not playing at all for a while before fixing themselves, and it still doesn’t quite get latency low enough to not notice it.

      • Feyter@programming.dev
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        1 year ago

        Maybe it depends on who you ask or where you are. Maybe a US vs EU thing? I never was a professional Musician, but when I started reading about creating/composing music for Video Games I learned that many professional Studios run on Windows because of proprietary standards and software. that is not available for Apple (and Linux)

    • TimeSquirrel@kbin.social
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      1 year ago

      last time I checked Windows was the dominant player

      Huh? I am confused now. Has the cycle come back around again because in the late 90s/early 2000s last I checked when I was into this stuff, Apple was king with Pro Tools. It’s been a while, I used to mess around with FL Studio 20 years ago.

  • snowsuit2654@lemmy.blahaj.zone
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    1 year ago

    Part of the problem extended beyond software. Back when I got into recording, FireWire was necessary for the data bandwidth and it was standard on Macs. I had to install a card to work with my recording interface on Windows.

    On a side note, been using Reaper for years and it has been great as a hobbyist option. I understand why any professional would use something like ProTools instead, though.