The same day that Unity confused all their developers with a new pay per user install revenue model, the team behind the open source Godot Engine just announced their new Godot Development Fund.

  • Truck_kun@beehaw.org
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    1 year ago

    Okay, I never really looked into Godot, so I knew nothing about it.

    Nice to see that it not only supports C++ and C#, offers a python inspired GDScript language, but allows community bindings for other languages. It’s nice to see there are already community bindings for Rust, Python, Javascript, etc.

    • insomniac_lemon@kbin.social
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      1 year ago

      but allows community bindings for other languages.

      The bindings in 3.X were in a really good state even for niche languages, 4.X introduced a new system that threw that out the window as all bindings needed to be redone as a new effort.

      More integration was needed for compiled languages, but it kinda sucks that the language I want to use (that was listed as production-ready for 3.X) still isn’t an option more than half-a-year after 4.0 released (and still only splintered efforts by individuals).