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Yeeeeah. No padding in old games. None at all.
Somebody hasn’t gone back to play mainstream games on the PS2 era recently, when large developers had a fraction of the money and any game below 30 hours was ruthlessly slammed online for being “too short” and “not good value”.
I swear, people use the term “triple-A” just to refer to bits of gaming they don’t like, regardless of who made them or for how much money. The term is meaningless by now.
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No one’s saying you have to pay for games you don’t like. They’re saying you clearly don’t know what you’re talking about because grindy games have been a popular mainstay of the medium since its inception.
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Happy with the bloatware that games have become
You’re openly saying you didn’t play older games. You don’t get to say what something has become when you’re not familiar with the originating form. Games ALWAYS had “bloatware”. Console and PC. They were always designed to be padded and stretched out.
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Oh, like PC games in 2001 weren’t just like that as well. This isn’t a platform thing, this is a development cost vs budget vs technology interplay.
So yeah, PC games were just like that, too, except back then the console ports were much, much worse than they are now, so that part also sucked.
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Then you either expressed it confusingly or you aren’t understanding my reply. Because it sure sounded like you were saying modern PC game design tropes were console-specific back in the early 2000s and that’s why you don’t remember grindy games existing back then.
Suck people in then nerf it to make you spend more time doing the same thing over again
And then sell a pass to speed up your progress. It’s a terrible gaming model. It’s apparently a great business model though.
I feel like the word content itself is completely wrongheaded. How much “content” does Tetris have? What would more content in a game like that even be?
If a game even remotely looks like a chore, I’m passing. I don’t have time to just mosey around limitless planets, mining for resources to build a gun or some shit.
Unless you let me swing around like fuckin Spider-man. Nothing’s a chore when you get to swing from chore to chore like fuckin Spider-man. Fuckin cool ass bitch with the pendulums and zipping and swinging and shit. Fuckin love Spider-man.
Edit: Spider-man
Did you just say you love spiderman. That part wasn’t clear…
No, he wants to swing around while fucking Spider-Man. And who doesn’t?
Spider-man games are one of my favourite. I really liked the recent one and the 1.5 featuring miles. I’ve lost count of how many I have blown days on. Prototype, hulk, etc., were decent but I generally prefer the spider-man games with spider man in them. That said my favourite spider-man game is gravity rush. I included the ‘-’ in spider-man because he told me to in at least one of the games.
That’s because that’s how you spell Spider-Man.
I dunno. If anyone knows how to spell Spider-man correctly, it’s probably not some entitled self-righteous millennial
Edit: OH NO I’M SO SORRY I was making a joke, saying that Spider-man is an entitled millennial, not the commenter above
I only know because at least the Peter Parker spider-man frequently tells people how to spell it.
Shit I’m so so so sorry when I wrote that I thought it was obvious I was making a joke about Spider-man being an entitled millennial but now, looking back that obviously was not clear. That’s 100% my bad!!!
Did you remember to collect all the backpacks around New York and take pictures of all the landmarks though? Plus, you gotta beat all those Screwball challenges if you want all the suits.
If you want to be a completionist, you can’t blame the game. Spider-man is perfectly playable without finding every single collectible and completing every challenge.
In a game where running is fun, running all over the place won’t feel like a chore. Well, only if you don’t use the metro. Once you start fast travelling it begins losing appeal.
Yup, and I loved every minute of it. Traversal and combat in that game were so much fun that none of it felt like a chore
I like games to be a chore on my terms. Will I grind for a mirror in path of exile, yes. Will I complete a battle pass, do my daily quests and get my log in bonus? Fuck off.
Yeah this is me. Tell me “Find 10/25 Bloblins in the area to continue” and I get upset, but instead tell me “There are 25 Bloblins on this map”, and if there’s an cool optional prize with it then you bet I’ll spend time scouring the map for Bloblins.
I enjoy things the most when I can set the goals with just some hinting from the game. If it’s just something trying to manufacture attention to the game it’s a big turn-off.
So many of the responses to this (and the original video) boil down to “me like good games that I like, no like bad games I don’t like”.
I promise there were boring, repetitive, grindy games all through gaming history. This isn’t a “modern gaming” thing.
Pretty much from the dawn of gaming. There was another video posted just the other day about ADOM and how it’s pretty much unplayable unless you’re willing to put endless hours in to learn and memorize all the inscrutable details it makes use of, mostly by dying constantly.
MMO games have been doing this shit since WOW became a thing
I mean I remember grinding for loot and levels in FF1.
If you think the WOW grind is bad, you should’ve seen Everquest or Ultima Online.
There are definitely games that are designed to pull as much money from the player as possible, just avoid them. Don’t buy them, don’t play them.
It’s not just the playing, even the buying can be a chore, as you’ll have to dig through dozens of different versions, DLC, and season passes to figure out what you are even buying, most of the time the actual online shop doesn’t even tell you, you have to search around forums to figure out what you get. Starting one of those Ultimate Edition that includes everything also means spending 5min clicking though dozens of “You just bought DLC” notifications.
Getting late into a game series is also always “fun”, as you can’t even tell what is a prequel, sequel, spin-off or whatever, as most content no longer puts a number in the title. That’s another trip to Wikipedia, as I have yet to see any online shop providing that information.
Needless to say, I stick mostly with older or indie games. I can’t stand how every modern game needs to have skill trees, collectives, level ups and hundred different weapons that all look and feel the same.
That said, chores can also be quite subjective. The Riddler trophies in the Batman Arkham games can certainly be seen as chore when you just want to reach the end fast, collecting them takes around three times as long as the main game. I however found them to be the best part of those games, as they are very old school and based in exploration and puzzles, as opposed to just running from cutscene to cutscene. They give the player a lot of agency and freedom that is missing in the main plot.
theres always been games that feel like a chore
donkey kong on n64 had you what go collect bananas or something? is that fun? some werent even found until a few years ago
ghostbusters on nes is an entire chore made into a “game”
donkey kong on n64 had you what go collect bananas or something? is that fun?
I don’t know what caused people to all of a sudden complain about this game (maybe a dunkey video?). This game is still fun by modern standards regrdless of whether you 100% it or not
Hey, I liked NES ghostbusters. You got to design your own car, bust ghosts, and worry about your business’ finances. Of course I haven played it in over 30 years so I imagine the rose-colored glasses might be a problem.
While I agree with the title, this particular analysis is kind of shallow. It’s one thing to analyze predatory game design, but here it’s mostly “I don’t like this so it’s bad”. It’s also very narrowly focusing on AAA open world. Old AAA open worlds were much worse. Remember how empty and soulless the first Far Cry and AssCreed were?
I laughed when the author makes a bunch of examples where he calls cutscenes a waste of time. I don’t like action games for example and I can’t find any enjoyment in Dark Souls, but I’m not going to argue that it’s a waste of time or ignore the fact that people genuinely like it.
And then he goes on to say that modern games are made by random people in tech that aren’t into gaming. I mean, bro, have you tried applying for a fucking job as a game developer?? Participated in a lunch break at a gaming company where 90% of people only talk about videogames?
And then he goes on to say that modern games are made by random people in tech that aren’t into gaming. I mean, bro, have you tried applying for a fucking job as a game developer?? Participated in a lunch break at a gaming company where 90% of people only talk about videogames?
Yeah. I guarantee there’s nobody in game develop that isn’t into gaming. Not only is game development much harder than regular web development you also get paid less and are usually treated worse. I love gaming but I wouldn’t go into game development because it’s just not worth the effort for me. I’ll much rather do my cushy regular tech work and have more time playing games.
It depends. There are some people here and there. But also, you don’t need to be a hardcore gamer to do a LOT of the technical work in gaming. Mostly you just need to be really good at coding and somehow prefer decent snacks and a lax dress code to money and job stability.
Technically you don’t need to be a gamer at all to work in gaming if you’re a good developer, but the question is why? Because my experience has been that you get decent snacks and lax dress code in addition to money and job stability. From my experience the only reason to go into game dev is because you want to work on games. If that’s not the reason you’re just better off doing tech work elsewhere.
Yeah, no, we’re not disagreeing here. Absolutely go spend a decade sorting out a single form in a banking software thing. It is objectively the better choice.
All I’m saying is the few people who get into it non-vocationally are mostly there for the vibes.
Bro, banks are one of the worst places to work. I would rather work as a game dev than go into banking. There are infinitely better places to work at but if your experience is only between banking and game dev then I can see how game dev could look much more appealing.
There was another post last night at around the same time saying “Why aren’t games fun anymore?”
This entire thing feels shallow as hell and just one angry dude who’s pissed about things not being like they used to be so he’s whining about it to other people who are angry.
There is literally nothing objective about this. It’s all using heavy skewed data to try and prove its point. He has absolutely no clue what he’s talking about. He’s just angry and saying things that he thinks are intelligent to try and back up his point.
Only thing I’ve discovered from this post is another “analyzer” to avoid at all possible costs.
This type of nostalgia porn is pretty popular on Youtube, but usually they at least make some valid point. Not in this case though.
It’s also funny how Skyrim is presented as one of the ‘cool’ games, glossing over the fact that it has a massive, slow exposition dump at the beginning, which was criticized ever since it launched.
Dude is spot on with Starfield. I’ve played the shit out of so many Bethesda games. I was SO excited for Starfield. But I just didn’t have the time. I didn’t even get to that planet where he does the quests, I just quit and I’m afraid that if I pick it up I’ll accomplish nothing in the little time I have.
(Preface - I’ve not yet picked up Starfield, though I have hundreds [far too many] hours in other Bethesda games; Cyberpunk 2.0, though, has thoroughly captured my attention.)
I hear what you’re saying, but the YouTube commenter apparently loves Elden Ring, which I found to be an awful game and painful to play. Man, I love complex, deeply explorable games, but I played Elden Ring for 8 hours and never felt like I was making an inch of pleasurable progress. The commenter complains about games being a chore, but what about games like Elden Ring that aren’t chores, but are literal punishment?
I guess I had trouble accepting the commenter’s point of view after he rah-rah’d for Elden Ring…
The point of elden ring and its siblings is the feeling of earned progress through effort and skill. You learn how to kill a boss slowly, and you fight and grapple for every level to build that strength. You do a similar thing with the environment.
The complaint of chores is one of tedium, not challenge. You dont learn to complete the chore list, you just fill time with it.
If you dont enjoy the challenge souls games offer you, its not your type of fun. But I feel the same way about car games, doesnt mean theres fault in the racing genre.
You’ve just described a chore you enjoy vs a chore you don’t. If you enjoy it, great, it’s not a chore for you! If you don’t enjoy it, it’s a boring tedious chore.
I found Elden Ring to be aggressively, intentionally designed to waste my time. At no point did I feel any sense of enjoyment. I found Starfield to be a bit lacking in depth and variety but otherwise OK-ish.
I tried Elden Ring because the kids were loving it. I gave it about 3 hours and I still didn’t really know what was going on.
Elden Ring gave me the most buyers remorse I’ve ever felt
Elden ring was such a great game for me, I’m really sick of these movies with extra steps kind of game. To each their own I guess.
Elden Ring really scratches that exploratory game itch for me. Every meter felt worth visiting. You never really know what awaits in the next corner. If you’re lucky it might be the entrance to a completely unique area, all with its own set of enemies and bosses. It’s a game that dares to put an optional secret area behind a secret area behind another secret area.
Even on second play through I was caught off guard by some new surprises.
Compare it to Tears of the Kingdom for example. Wherever you go, you will find the same sets of enemies and often even the same environmental assets. After you’ve visited a few of the sky archipelago islands there’s few other surprises to see there. Encountering the first Flux Construct is a fun challenge, but after the 20th one it has turned into a mindless chore.
I always considered myself a dedicated gamer, like gaming was my sole hobby. Lately the last game I really could get fully into was stardew valley because I could fit in a single “day” or two in my schedule and finish on a hype every time.
Last RPG I played I had to make note of what was happening because by the time I picked up the game again I forgot what was happening.
That’s a you problem, not a game problem, though.
Sure, if you don’t have time to binge play anymore it’s harder to get into genres that depend on following a narrative for tens of hours. Have you tried going back to Daggerfall or Morrowind? Because those weren’t bite-sized then, either, you just had five hours after school to sit down and play.
Which is fine. It’s perfectly acceptable to say that you no longer have time or energy to get into long-winded stuff and prefer faster paced games. I agree. But that’s not because modern games are poorly designed.
Hell, these days I can boot up a PS5 and be right where I left off in 20 seconds. When I was a kid loading up a game was a 15 minute proposition before the damn thing even rendered anything on-screen.
Nah, I enjoyed Baldur’s Gate 3, Elden Ring, Tears of the Kingdom, and yes even Starfield enough to not give them up just because rage-bait Youtubers told me to.
Just like I’ll eventually probably pickup Super Mario Bros. Wonder and Spiderman 1 and 2 at some point along with many other AAA games that I think I’ll have fun playing in the near future.
Other than Assassin’s creed and I have enjoyed pretty much all of the big releases (I might just be fatigued with assassins creed, origins was too long and they just got longer after that).
I dont include bg3, elden ring and totk in the AAA category. AAA no longer means high quality and fun, it means made by huge companies with more money than balls. CoD is a AAA game. And its shit. For example.
I dont include bg3, elden ring and totk in the AAA category. AAA no longer means high quality and fun, it means made by huge companies with more money than balls. CoD is a AAA game. And its shit. For example.
This line of reasoning is nonsensical.
For what it’s worth BG3 is two AA’s not three AAA.
In no way is BG3 a AA game. It is firmly in the AAA category. The rough numbers I’ve seen indicate a team of 300+ people working on it, not including all third-parties that were involved.
BG3 is a AAA game.
As of 2022 game publishers and studios that are currently considered to be AA include Devolver Digital, Warhorse Studios, Obsidian Entertainment, Hazelight Studios, and PlatinumGames. Source
Not AAA, not even Obsidian is considered that, and it being AAA is dependent on having a AAA developer.
That’s not really a source, that still just one person’s opinion on what constitutes AA vs AAA. and companies like Platinum Games are really stretching.
Larian is definitely bigger than those companies either way, and if Baldur’s Gate 3 is a AA game, then I guess so is Starfield. The companies are pretty similar in size at this point. And games like Skyrim and Fallout 4 would definitely be AA games as well.
I was simplifying my reasoning because its rant territory.
Essentially, companies like activosion dont take risks, they cater to a mass audience and produce the same games over and over. There hasnt been a unique or good version of cod since mw2 and blackops 2 days. Evidenced by them remaking both mw1 and 2 recently, because they know they have nothing new to offer and cod warzone could have ended the franchise. Since nostalgia sells games as well as popularity they just opted for cashcow remakes preying on players nostalgia and taking advantage of the disillusioned.
They call it AAA but ithe term has become ubiquitous with just popular games made by big profiteering entities like activision.
Its not nonsensical, its just not very well represented by my initial statement.
AAA just refers to production scale/marketing budget. While it can often be conflated with high quality, that’s not what the term refers to. Similarly, Indie does not mean low quality, high quality, or a particular level of risk
Madden, as a famous example, has always been AAA, but has rarely innovated much.
I refer you to my other response.
Fair play. I’ll absolutely concede that your position makes sense. It’s not quite how I envision it, nor understand it, but that’s fine lol
They call it AAA but ithe term has become ubiquitous with just popular games made by big profiteering entities like activision.
The term AAA has always just meant games made by larger developers/publishers to distinguish from games made by smaller ones. That’s really it. Large vs small budget would be another way to think of it.
It’s never implied anything about innovation or risk-taking, or uniqueness or mass-appeal.
AAA games originally meant games with massive budgets that innovated. They gave rise to story driven games with high quality gameplay elements . One of the first AAA games was final fantasy 7.
From wiki
One of the first video games to be produced at a blockbuster or AAA scale was Squaresoft’s Final Fantasy VII (1997),[4] which cost an estimated $40–45 million (inflation adjusted $73–82 million) to develop,[5][6] making it the most expensive video game ever produced up until then, with its unprecedented cinematic CGI production values, movie-like presentation, orchestral music, and innovative blend of gameplay with dynamic cinematic camerawork.[7] Its expensive advertisement campaign was also unprecedented for a video game,[8] with a combined production and marketing budget estimated to be $80–145 million (inflation adjusted $129–234 million as of 2020).[9][6] Its production budget record was later surpassed by Sega AM2’s Shenmue (1999), estimated to have cost $47–70 million (inflation adjusted $73–109 million as of 2020).[10]
As opposed to
At around the period of transition from seventh to eighth generation of consoles, the cost of AAA development was considered by some to be a threat to the stability of the industry.[16] Staffing and costs for eighth generation games increased; at Ubisoft, AAA game development involved 400 to 600 persons for open world games, split across multiple locations and countries.[17] The failure of a single game to meet production costs could lead to the failure of a studio – Radical Entertainment was closed by parent Activision despite selling an estimated one million units on console in a short period after release.[18][unreliable source][19][unreliable source] Triple-A games also began to lose uniqueness and novelty; a common trend were a range of “grey brown” first-person shooters that drew on the popularity of the Medal of Honor and Call of Duty series but did little to advance gameplay improvements.[20][21] Ubisoft game director Alex Hutchinson described the AAA franchise model as potentially harmful, stating he thought it led to either focus group-tested products aimed at maximizing profit, and/or a push towards ever higher graphics fidelity and impact at a cost of depth or gameplay.[22]
The limited risk-taking in the AAA arena and stagnation of new gameplay concepts led to the rise of indie games in the early 2010s, which were seen as more experimental. This also led to the creation of the “AA” market in the industry, larger studios that were not at the scale of AAA developers but had more experience, funding, and other factors to make them distinct from the smaller teams usually associated with indie studios.[21]
So like i said. AAA used to mean high quality but has lost that meaning as time has passed and game companies stopped taking risks.
All those quotes (none of which I could I actually find working references to support, I even have a copy of the “High Score!” book referenced in the article, at least the 2nd edition) are focused on budget and production value. Any expectation of quality is just based around bigger budgets leading to higher expectations.
First off the idea that “other people share this opinion” is some form of validation of said opinion is…less than persuasive. “The earth is flat and you can find lots of people online saying the same thing” is an example of why you can’t just rest on other people agreeing with you as being the primary support of your positions. And it’s one of the first things brought up in the video so clearly this person feels it’s important to bring up.
Secondly the idea that older games respected your time or weren’t grindy is ridiculous. From core MMO designs, to JRPGs there are plenty of examples of old games that waste your time in some way or another.
It also sounds like he is saying that all games need to be simple games like Tetris. No story/cutscenes and no complicated game design that someone had to spend time learning. That’s certainly an opinion, but I don’t agree that game developers should only make games that target one specific person’s taste.
Modern gaming? I’m playing war thunder since 2016 (with interruptions) and it feels like a chore since 7 years. Now as I think of it, the chores began for me back in the 90s in a point and click adventure on a 286 PC.
I feel this way too, I’m currently doing all the riddles in Batman Arkham Knight, and although some are fun, most of them are boring.
I think most current games don’t even consider the fun factor anymore 😆
Remember when we could wreck the game with cheats like in GTA San Andreas or alike?
I used to just mess around with a buddy in the city doing whatever we wanted in the most uncomfortable form of local multiplayer that the PS2 offered.
Both new Zeldas and Baldur’s Gate 3 don’t feel like a chore to me. They’re awesome games. Same with Red Dead Redemption 2.
Oh boy, the new zeldas’ have tons of collectibles and they don’t feel special at all. The fact that you have a menu telling you how many you got makes it worse.
Woodland critter counter
Poe counter
Shrine counter
Stable points
Fall challenges
And so on. It began as fun and as I progressed I started getting sidetracked and by the end it just wasn’t as fun anymore. The new zelda lack focus. And it’s intentional too, I just hate that.
The “new zeldas”? Where were you when they hid a bunch of quality of life upgrades behind an actual hundred skulltulas?
I think sometimes people mistake a game surfacing a list of content for practical reasons with forcing you to touch every little thing inside the game. In any case, Zelda games have always had a progress screen like that. They practicaly pioneered the concept.
I don’t feel the need to get all of those things. If I see poe, I pick it up, but I don’t go actively hunting for it.
Don’t forget how much you had to grind for armor upgrades.
Armor what? xD
I beat the game with a shiny 12 in amor.
Haven’t gotten around to Baldurs gate 3 yet, but I have heard good things. Those other examples are phenomenal games. Games like that are few and far between tho. Most are absolute grind fests and it’s not even fun to game online anymore.
BG3 is amazing if you like story driven games with impactful decisions, and strategic combat. I love D&D but have a hard time getting a group together these days, so it is a nice substitute.
Just this year we got Spider-Man 2, Pikmin 4, Cities Skylines II, Super Mario Wonder, Hi-Fi Rush… The guy even praises Baldur’s Gate in this.
It’s just people being weird and conservative and nostalgic. “Game that doesn’t make me feel like a child” = “modern game”.
It’s just people being weird and conservative and nostalgic. “Game that doesn’t make me feel like a child” = “modern game”.
Old. They’re being old. This is EXACTLY the same energy as a boomer saying “Music these days don’t get it” or “No one pays attention to this anymore” or “Nothing’s as good as it used to be”.
The take hyper focuses on negativity and would rather whine and complain about everything bad NOW, while nostalgia is living in their head rent free, because things are passing them by.
A friend of mine started saying BG3 was garbage recently. When I asked why he couldn’t adequately get out a reason. They were all weird and dismissive. We ended up in a heated discussion because I felt he wasn’t being fair at all to the game. Turns out I was right. He eventually ended up saying “Listen I just think the game fucking sucks because there is too much in it. I don’t have the time for all this. I miss when games were good and didn’t sprawl on forever, forcing you to get confused and lost.” When I pointed out that his complaint was based entirely in what he likes and not what’s good, he changed subject.
Nine times out of ten these “IT’S NOT GOOD ANYMORE” are based purely in nostalgia that ignores everything negative because they’re not looking to criticize. They’re looking to vent their frustrations but don’t know how to do it in a healthy or fair manner.
Yes, because 22 years ago nobody thought Animal Crossing felt like a chore.
Hey, don’t mess up with the game that saved the sanity of uncountable people in the pandemic!