Recent Square Enix games have misfired due to the approach of each game being “a single producer’s fiefdom”. That’s acc…
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Why is letting a producer have control of a project without being micromanaged a bad thing?
Every other publisher gets shit on for being heavy handed and not allowing project leads creative freedom to do their job instead.
That person ends up being the success or failure of the project. If they’re doing a bad or mediocre job there’s nothing that can change that course because you won’t know that until it’s too late. The flip-side is that it prevents ‘design-by-committee’ mediocrity and can allow people with bold visions to express those ideas.