- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
And in no other games! Patents aee truely wonderful aren’t they.
We will get like two games out of this before the patent expires cuz Rockstar takes 3 console gens to make 2 games.
They made GTA V then GTA V again then GTA V again then GTA V for VR, that’s loads of games.
Rockstar have just innovated by releasing exactly the same game every single generation.
Bethesda will sue them for copyright infringement any day now
Releasing the same thing is our thing, man!
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Or those gigantic multi million dollar game dev corporations could afford to, you know, pay to license that shit for their own games.
If they can afford to pay the CEOs millions of dollars for their golden parachute as well as their yearly salary, then they can afford that license.
If you think a game that doesn’t have that is a failure, then both your expectations as well as that game both deserve to fail.
Why license endless patents if you can save money by just not doing that
Greedy ceos is a bad justification for software patents
You sound like you need a refresher on basic intellectual property protections and why they are essential.
Remember when Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent all had to come together and form a super group to develop a royalty free video codec because something as simple as compressing and decompressing video was so god damn patent encumbered by people who just existed to suck money out of everyone.
Literally, every time software is patented, it ends up being used to screw with everyone, then eventually the patent expires ten years after the software was useful, or we have to waste huge amounts of effort to sideline it.
You sound like you need a history refresher on patents in the software industry and the disastrous effect that it has had in hurting innovation and consumers and how it is dominated by trolls and squatters.
I don’t know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.
If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?
I don’t know how to convey to you how important it is to incentivize innovation without worrying someone else will simply steal your ideas to make millions from your hard work you did inventing something while they literally did nothing.
If I make something and someone else can simply take it and dominate the market with it and pay me nothing for the work i did, why the fuck should I even bother making anything?
TIL that open source doesn’t exist.
TIL that morons here don’t know the difference between software patents and copyright licenses.
I hate this. Same with WB patenting the Nemesis system then not even bothering to milk it.
Time to get to work writing the alternative cola recurring enemy system I guess…
Meanwhile at Bethesda:
Hey look, I figured out how to animate them to look at you! What? Walk naturally? No I don’t have time for that.The modders will figure that part out.
Did they just patent procedural animation?
Anybody remember Euphoria? Also seen in that canceled Indiana Jones game.
ues, euphoria was used in gta4 and Jedi unleashed
We need a video game “taco bell” to take on this stupid “taco John patented taco Tuesday slogan”
As long as GTA 6 has male strip clubs I’ll be happy.
Who cares? Give me great game mechanics. It will be the dated missions with you being always an inch from failure in an open world. Give me another Zelda pls. Or better yet (since I haven’t played it) Horizon Forbidden West.
The Fromsoft locomotion is already perfect for games. People care about good games, not graphics or realism.
I don’t know how old you are, but I feel like younger people say this more often than older people.
As someone who saw the transition from 8-bit to 16-bit to 32/64-bit in their childhood, graphics were everything from the 80s until at least the 2000s. Each new generation was leaps and bounds better than the last; I remember the discussions in the playground being centered around nothing but graphics every time a new console was announced. Nobody talked about the games.
Nowadays we have incremental updates at best, so now people care less and less about graphics like they used to. Not me, though. I’m still a graphics slut and an absolute whore for path traced games. I’ll play a game I don’t enjoy if it has the latest in graphics tech.
I’m old and hold the opposite opinion. Those first few generational leaps were amazing. But I feel like we’ve long reached the point that almost any experience can be conveyed with impact.
I enjoy the new bells and whistles. But these incremental upgrades come coupled with skyrocketing costs, longer development times, and fewer risks. Indie gaming is still innovating of course, but I miss when AAA studios were churning out risky, unique titles.
Same. The PS3/360 era was the last one where graphics wowed me. The 2 gens since have been incremental graphically.
I’m likely older than you.
Edit: why down vote? Were you born in the 60s?
Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.
I understand their reasoning… My point is why patent a locomotion style when no one gives a shit if the game is shit. I don’t think a great looking walking animation is going to move the needle as to a game’s sales.