This is an automated archive made by the Lemmit Bot.
The original was posted on /r/permaculture by /u/9thart on 2024-11-11 16:24:37+00:00.
I got tired of all the farming sims where growing plants is just about removing “weeds,” tilling, sowing, fertilizing, watering, and selling the harvest for profit to buy more seeds. So, I decided to make my own game—a farming experience that reveals more about how a garden ecosystem actually works and the joy of understanding and balancing these systems.
One of the challenges is presenting this complexity without making it overwhelming.
In the current prototype, plants interact with the soil and their neighboring plants, which allows for the effects of low-diversity planting, choosing the wrong spots or soils, not considering plant neighbors, and more. Each plant has its own unique growing conditions.
Players can use a futuristic analysis tool to check on soils and plants. The growth and appearance of plants (such as their size and color) reflect how well they’re adapting to their current environment. Instead of directly explaining the rules, players receive feedback this way and can unlock journal entries to track their observations.
Players can also exchange goods with the community, including others in their building, as well as other gardeners. They can build new gardening elements, which add new zones, growing conditions, or materials (like a composter).
I’d love to know your thoughts on the idea and if there are aspects of your permaculture journey you think would make valuable lessons to include.